When World of Warcraft Classic first came out in WOTLK Classic Gold the year 2019. players completed the game's first raid on the very first day. It set the standard for the rest of the game going forward, as players who had years of gaming experience and a min-maxing approach have mastered nearly every challenge the original edition of Blizzard's MMORPG could put up to them.
Blizzard is planning to change that with World of Warcraft Classic's upcoming Season of Mastery, which is about bringing the game a bit more of a challenge Azeroth, complete with fresh servers, an improved content rollout schedule, and more difficult raid encounters. However, Blizzard is going to need to make bosses more difficult if they wish to pose any kind of threat to the game's best players.
A recent beta test for Season of Mastery let players battle it out with enhanced versions of bosses from the game's first two raids: Molten Core or Onyxia's Lair. Despite receiving an unintentional 100% health boost, and many bosses receiving additional mechanics that had been altered in the game's original version and players made light work of their opponents. The fact that this was the case wasn't surprising, with Blizzard posting in an official forum post that the team knew that the full effect of changes would "likely not be meaningfully felt" by players who have been playing for a long time the game.
"As we watched Beta testers play and heard their reactions to our restorations and changes this confirmed what knew going into the test--merely raising mob health and rebuilding a few of the mechanics we had removed was not hitting the mark we were hoping for in a season which was focused on speedier progress and "more challenging" content," Blizzard writes.
For the next test, Blizzard says it will be making "significant adjustments" in Molten Core and Onyxia's Lair The goal is not to make fights so hard that even experienced and prepared raid teams are unable to buy WOTLK Gold make progress.